I would really like some critique here. I am doing my best to design a 3D, septagonal sink mold in CC. I’m aware that CC is only 2.5D, but I just can’t wrap this old brain around Fusion 360® to make exactly what I want. So, in essence, I’m trying to make a silk purse out of a sow’s ear.
This design would require some grinding and sanding to bring the surfaces to true 3D, but I am hoping that this somewhat convoluted method will get me close enough that the need for that is minimized.
At 32 toolpaths in this project, my question is whether there is an “upper limit” on the number of toolpaths allowed in CC? If there is no limit, I could then triple the number of steps and reduce grinding/sanding further.
I designed the toolpaths to reduce the chances of snapping a mill, but it seems inefficient to me. Is there a “cleaner way” to set up the toolpaths? In a perfect world, the design would smoothly flow from top to bottom without having to sand out the ridges, but 2.5D is my current constraint and I am trying to make the best of it. Being primarily a kinesthetic learner, somethings can be a huge roadblock for me.
Feel free to heap criticisms, I will welcome them with open arms (and try to learn from them).
Septa-Sink.c2d (127.1 KB)