I made a smaller model and tried eleven different variations of speed, stepover, and toolpath strategy. What I’m seeing is that slowing down the carving helps the most, so I guess I need to go and recheck my belts and wheels again?
Also, choosing a toolpath strategy that travels mostly along the grain helps hide a lot of defects, as expected The default in VCarve is “Offset” (similar to waterline in MeshCAM, I think), which means every angle the light hits, you’ll see some cuts.
Stepover is as Dan mentioned for me, since we’re using VCarve. I need to play with that to find a good balance of speed and sharpness.
Luke, I haven’t noticed that (and does it matter too much with a roundover?), but it also made me rethink my clamping strategy. Will try some other options and see if that makes a difference.