So I am creating my first wasteboard design in CC (from scratch, to fail & learn in the process)
I went the naive way of creating the design for one T-nut hole, copy&pasting that N times across the board, and finally creating two toolpaths, one for the through holes and another one for the small counterbores, and applying these to all the associated shapes (by Ctrl-clicking all shapes while in toolpath editing mode)
The result is an inefficient G-code that spends most of its time travelling between mill ops.
I am aware that there are some G-code post-processors that may help optimizing that, but it got me wondering whether there was a smarter way to address this within CC itself. Creating dedicated toolpaths per hole to make sure one hole is completely milled before proceeding to the neighbouring one seemed like a wrong way to go, I did not even try.
I understand another way would be to save the G-code for just one hole, then use that along with G92 commands in some other tool to do step&repeat. I can also guess that doing this in Fusion360 would give me more control on how the toolpaths are managed, but I am at the very bottom of my F360 learning curve right now.
I would be interested to know how to best handle similar usecases within CC, if it is possible at all.