3D finishing issues

Hey all,

I’m building a telecaster body & neck out of an STL file and its been struggle but I basically have it figured out but I’m having an issue with 3D finishing. When it does the finishing process, the bit goes across the entire length of the project. But I think it’s really unnecessary. I must be missing some simple step




Makes grooves and everything and even in my pockets

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Johnny,

I am having the same issue. What machine are you using.

I have a Shapeoko Pro XXL

I’m using the pro 5 4x4

The curves you select for 3D toolpaths are boundaries. They limit the area where the tool cuts.
Create boundaries around the areas you want to cut.

P.S. You could do these much cleaner & more efficiently using 2D. There is nothing on a Tele body that is actually 3D. Unless you decide to customize it with an arm & back contour (like a strat or similar).

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Thanks, Tod,

But I’m using carbide create pro and I’m not sure how to use the 2-day toolpath. When I upload the STL file it doesn’t give me the appropriate toolpath. I don’t think unless I’m missing something here,

Also, it does the same thing when I do the 3D finishing on the neck it kind of gouges the material and does a whole length of the neck where I only needed to do the headstock in the middle of the back of the neck. The bet I’m using is a ball-end. Maybe I should be using the straight bit?

3D toolpaths will be cut to match the 3D model insofar as the selected tooling and feeds and speeds allow.

Deviations from the ideal 3D model are either a function of the tools used not being able to cut the shape, or a mechanical machine issue, or the stock springing back and not cutting as expected due to feeds and speeds.

To limit what gets cut, create curve boundaries around the areas you want cut.

Then select those boundaries for the 3D path

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How do I select curve boundaries? Where is that feature in carbide create pro?

You will need to make the geometry, either by selecting it from an imported DXF, or re-drawing it, or exporting the pixel image, adjusting the tracing threshold and then tracing it.

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