Hello, i was wanting figure out a way to round the bottom evenly on a unique shape.
As you see here, where the shape becomes wider it allows it to be the Deepest with the “scale height” at its widest point.
The Question:
Is there a way to get a more evenly distributed rounded bottom without adding “Base Height” to the shape and causing completely flat sides.
Thank you for your time.
Here is the file >>>
Trinity Rounded bottoms test.c2d (736 KB)
WillAdams
(William Adams (Carbide 3D))
August 3, 2025, 10:30pm
2
I find it easiest to understand the 3D Modeling options when a test file is made:
The thing is, for the rounding, it wants to be round, so the angle will only influence things so much once roundness is achieved.
If you want more control than that offers you probably want a different 3D modeling tool.
1 Like
Thanks man, Ill keep that in mind and look for alternatives.
system
(system)
Closed
September 2, 2025, 10:41pm
4
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