So I’m doing a terrain map of my state, up to 0.4" of material removed. I’m seeing that the rough pass only does removal in a binary sense, it’s removing up to 0.384" of material (I put this as the DOC, pulled from G-Wizard). I have the default stock to leave of 0.0197". How can I get the rough pass to pull more/most of the material off so that my 1/16" ballnose isn’t doing the majority of the work. If it were the 1/8", it might not be so bad, but the 1/16" ballnose only has 3/16" of cutting surface, so this causes the shaft to rub into the material as it’s making its way around the map/workpiece.
Is this a bug, unimplemented feature, or am I just plain doing it wrong? terrain 01.c2d (2.1 MB)
Ok, now I’m curious. Do you do a rough 1/4, rough 1/8, finish 1/16, or some other order in there? If the option I just put there, how do you get the rough 1/8 to only hit the parts that were left by the 1/4 (a la rest machining)?
If there’s some documentation I should be reading, please let me know.