Advanced V Carve Max Depth of Cut Violation

Trying to make an advanced V carve. I set a depth per pass, but the machine immediately violates it at the very start of the program. The machine goes somewhere between the start depth and the max depth, which is way beyond what the depth per pass should allow. Below is the beginning of the program. Any tips or suggestions would be appreciated!

G90
G21
(Advanced…)
M05
M0 ;T102
M03S10000
G0X-52.910Y-6.763
G1Z-2.667F203.2
X-52.863Y-6.844F254.0
X-52.784Y-6.897
X-52.689Y-6.910
X-52.604Y-6.883

Post your project file (.c2d file) here so we can take a look.

pokeballMale.c2d (50.8 KB)
I’m trying to do a v carve wood inlay. This is one of the sides

You set the start depth of the pocket to 0.09 inches. The program assumes that there is nothing above that that needs to be cleared. Change to 0.0 to have the cutting start at the surface.

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how does start depth compare to flat depth I’ve seen in other programs? Is there a way to set a flat depth?

In CC when you set the origin on top everything is calculated from the top of the material and uses the material thickness to determine where to start cutting. So if there is no pocket there then you start at the top of material. If you are trying to do an inlay the “Vetric” method has you start the male inlay below the surface. If that is the case the bit will plunge to the start depth and then take whatever your depth of cut is for the tool. If you want to start at 0.009 then do a pocket starting at top and bottom depth of 0.009" and then make another tool path starting at 0.009" and go to your depth you want.

Everything is calculated from material thickness and your top or bottom depending on what you set in CC. Measurement of you material very accurately is important and setting of your z zero for top of material as Z zero.

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Ah Ha! That makes so much sense. Thank you very much Guy! :slight_smile:
Appreciate your insight.

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