As you can see in the images below, I have two very similar geometries. The group of 4 points at the bottom are slightly thicker, or less pointy, than the larger group above it.
Both are on the same layer and the advanced VCarve tool path was applied to the layer, so each geometry has the same settings applied to them. Why does the toolpath on the top object have the long straight path at the pointy end and the lower set does not? I assume that it has to do with the different widths of the two sets of points, but I’d think that with the bottom ones being slightly wider, that it could carve them just the same?
Is there some tool path settings I can use to get the bottoms to look like the tops, or am I going to have to try and tweak the design to compensate for this? Below is the file I’m working with if it helps anyone. Thanks!
Will, do you never sleep or “unplug”? Or are you just the world’s most advanced AI? lol I figured it was the geometry, but why was the bit able to get into the longer, narrower tips and not the shorter and wider ones at the bottom? Is it because with advance vcarve the bit has to cut to the assigned depth and then the bit gets too wide as it is ramped up and out of the cut at tips?
Also, in your screenshots you have selected both objects and then selected the Corner Tool and you get the little node circles at all of the corners (your 2nd image). When I do that, I only get node circles at the top and bottom of the left most line on the top set and only on the bottom of the left most line on the bottom set. Is this a difference between my version 778 and your beta version 810?
Thanks for attaching your file, I’m digging into your different toolpaths now!
Alright, I can figure out the reasoning behind breaking the Logo (and F) objects into a Pocket toolpath and a Vee toolpath as all of the settings in them are exactly the same.
At first I thought they it they were roughing and finishing passes, but since the tools and the settings are the same and it they are applied to the same geometries, that can’t be it.
I ran the simulation on just the Pocket toolpath in one CC Pro window and then the Pocket nd Vee toolpaths in a different CC Pro window and could not visually see a difference between the results either.
I ran into a similar problem and found it could be solved by adding a second node at the end of the point without changing the shape in any detectable way. I think it’s just a peculiarity of the program, where it fails in an edge case. I’ve just learned to look for it when making sharp points and editing appropriately.
For some geometries, the V carve algorithm will find its way to a sharp tip, for others it does not — this sort of math is at least difficult — I’m finding similar, but not so complex problems very, very, very hard for a personal side project.
The Corner Tool finding places to round is a function of the analysis of the geometry and the dimension set.