Lets say I download a blueprint of a simple 2D object that is made of circles and rectangles. The Trace Image function creates vectors on the inside an outside of the lines rather than just copy the original image (no offset). Circles will have an inner and outer line and they won’t be perfectly circular anymore. I’ve been having to use the Create vectors functions and draw on top of the traced image.
Is there a better method to get an image into Carbide Create without me having to do so much clean up? Maybe there is something I need to do to prep the image to be traced?
Ok. I actually have 2 projects so I may follow up with more on this.
For simplicity’s sake here is a screen grab for a some guitar pickup dimensions. I’m planning on making some holding jigs, and also cut out pieces like this for my own use. It’s not hard to just draw this out in CC, but it just seems like there is probably a faster way to just get it into the program. One picture is a screen grab, the
next is zoomed in on what CC does when I trace. You can see how the circles are all messed up. I understand the concept of it being a tracing, inside and outside lines of the original drawing, I’m wondering if there is a way for the tracing function to do this cleaner?
For tracing clean images to DXF I use an old Windows program called WinTopo. It is still on the web, and the free version is pretty useful. I’m an ancient paid user, but my license is locked to a PC that I haven’t had for 8 years and I haven’t gotten around to trying to get it updated. The paid version has more pre-trace raster editing, and also more configurability for the tracing itself.
on that. It would actually be but I’m typing with one hand… @WillAdams, from the sheer volume of your prolific output I suspect that you are actually Igor Amizov…