NOTE: The Apple build is not notarized on this release because Apple is a nightmare for software vendors. We’ll get it fixed in the next release. For now, you’ll have to click past the end-of-the-world warnings.
The big change here is that the Windows build now adds two more icons to your start menu, Carbide create - ANGLE, and Carbide Create Software Rendering.
If you’ve had trouble with blank simulations, give the ANGLE option a shot and let us know if it helps. Even if you don’t have rendering problems, we’d love to know if the ANGLE option breaks anything for you. (For those wondering, ANGLE is a library created by Google to make 3D graphics work in Chrome across every computer)
The software rendering option is hit or miss for me, it works on one PC and not on the other and I have no idea why. I’d be curious to hear if it works for you.
The whole change list:
(INTERNAL) Big changes to simulation rendering that currently uses a lot of memory. After testing for a while, we’ll fix this.
(NEW) Under Windows, two new icons for ANGLE or Software rendering of simulation.
(NEW) Warnings if a simulation is attempted with empty toolpaths.
(NEW) Option to rotate individual items in Circular Array command.
(NEW) In Advanced V-carve, remove the mandate for endmills to be used for pocketing and make it a warning.
Once we get some feedback, we’ll do some quick optimization and get a new release out.
Even if you haven’t had rendering problems, give this build a shot and let us know how it works because there are some huge internal changes we need feedback on.
ANGLE and Software are totally new. The desktop icon or the regular “Carbide Create” icon in the start menu uses new code, but the normal desktop OpenGL implementation. It would be good to get feedback on all three options.
I didn’t notice a difference in performance or quality of simulation with either of the 3 display options.
Software Rendering crashed the first time on Show Simulation, but then seemed to sort itself out.