NOTE: The Apple build is not notarized on this release because Apple is a nightmare for software vendors. We’ll get it fixed in the next release. For now, you’ll have to click past the end-of-the-world warnings.
The big change here is that the Windows build now adds two more icons to your start menu, Carbide create - ANGLE, and Carbide Create Software Rendering.
If you’ve had trouble with blank simulations, give the ANGLE option a shot and let us know if it helps. Even if you don’t have rendering problems, we’d love to know if the ANGLE option breaks anything for you. (For those wondering, ANGLE is a library created by Google to make 3D graphics work in Chrome across every computer)
The software rendering option is hit or miss for me, it works on one PC and not on the other and I have no idea why. I’d be curious to hear if it works for you.
The whole change list:
(INTERNAL) Big changes to simulation rendering that currently uses a lot of memory. After testing for a while, we’ll fix this.
(NEW) Under Windows, two new icons for ANGLE or Software rendering of simulation.
(NEW) Warnings if a simulation is attempted with empty toolpaths.
(NEW) Option to rotate individual items in Circular Array command.
(NEW) In Advanced V-carve, remove the mandate for endmills to be used for pocketing and make it a warning.
Once we get some feedback, we’ll do some quick optimization and get a new release out.
Even if you haven’t had rendering problems, give this build a shot and let us know how it works because there are some huge internal changes we need feedback on.
@robgrz I haven’t had a chance to really exercise the release yet, but rendering seems to be working very well for me (Win 10, 16G, Intel GPU). No problems so far.
Not sure what you mean by “ANGLE or Software rendering of simulation” but the rendering seems quick.
The circular array changes seem to work nicely.
Question on something I just noticed (probably not introduced in this build)…If I DRILL the center of a Triangle, I’m not sure what the logic is for the placement of the hole:
ANGLE and Software are totally new. The desktop icon or the regular “Carbide Create” icon in the start menu uses new code, but the normal desktop OpenGL implementation. It would be good to get feedback on all three options.
I didn’t notice a difference in performance or quality of simulation with either of the 3 display options.
Software Rendering crashed the first time on Show Simulation, but then seemed to sort itself out.
I got a warning when I selected OK in the toolpath dialog with no vector selected
But no warning when I Show Simulation.
[edit] I do get a warning on Show Simulation if there are no operations with toolpaths, but if there are multiple operations & at least one has a toolpath there is no warning.
Tested on Windows 10 on an i5 with 16GB RAM with an Nvidia GTX 1080 GPU (8GB) simulating four 1" circles with a 1/32" endmill down to 1.5" with a DOC of 0.05".
All rendering methods work for me and the simulation time is pretty much the same.
Once generated, the software rendering’s rotation and zoom is stuttery and varies greatly depending on the size of the window (smooth at about 600px wide and about 2-4fps at 4K).
The other two rendering pipelines are buttery smooth to rotate and zoom no matter how big the window is.