In the general setup you can choose the material, the 3D preview does not use what you select, it always defaults to the cherry wood.
There needs to be an area that lists all the files that are used in a project. If you trace or import a file, you dont know what the file name is later on, days later, weeks later, while working on the project.
If a file was moved on the computer, and you try to open a project that has that moved file, the software should tell you what file is missing, and give you the option to find it.
You should be able to go back and edit a 3D model. As it is now you cant even go in and look at the model and its settings, you need to delete it and start all over… a big time killer.
The ‘show 3D’ and to a lesser extent the ‘show simulation’ is horrible when working with fine details or smaller bits/cuts (0.5mm, 1mm, 2mm, etc…).
With the combination of #1, #4 and #5 above, creating a project becomes a sort of trial and error in the 3D area. First, I cant really see because zooming in on a fine details…all the lines running through the image because of the cherry wood default view, and the quality of the zoom itself. I need to hope all looks OK, click the done button, change to aluminum or brass preview so I can have a clean image to look at. If its bad, I cant go into the 3D model and edit it, I have to delete and try again… when I do, the same cherry wood defaults again… over and over till I can get something I am happy with.
Yes, it could work as a work-around, but I think the software should have a pop up telling you xyz.jpeg, or whatever is missing, so you can find that file and continue to open the project.
The software is an editing software, it should act like it and keep track of all files used.
Sorry I dont understand what you mean… or did you just rephrase it?
I should mention that most, if not all my work is with metal, silver and copper. So I realize that if someone is working with wood, the fine details of a 1mm bit for example in the previews would not be a big deal, but with metal it is.
There is no need for Carbide Create to keep track of pixel images since it doesn’t use them by reference — they are either completely imported into the program (if used as background references) or traced and rendered as vectors (if Image Tracing is used).
Once an image has been imported into Carbide Create, it won’t matter if it is moved or deleted — Carbide Create does not need the original pixel image — if the user wishes to keep track of it, that’s on them.
Kurt, if you’re used to the language used in other editors (e.g. Illustrator, Affinity Design, Inkscape, etc.) Carbide Create embeds the bitmaps rather than simply referencing them upon load.
In addition to the Notes feature, you may find using a standardized data model useful in keeping track of the resources used for each project. I’ve been using variations of the one described below for over 20 years – it was originally developed to track complex GIS mapping projects I worked on back in the day.
Essentially, everything is stored in a project directory with a standardized set of subdirectories. For example, a CNC project might look like this:
The top-level directory (named after each project) would contain the working files created by CC7, V Carve, Aspire, etc. /01_vectors would hold any svg assets used in the project (artwork, generated box patterns, etc.). /02_bitmaps would do the same for any photos & clipart (PNG, GIF, JPG, etc.) used. /03_gcode could be used to store the final output files in .nc (for CC7 Pro users) or the various C2D files containing the individual toolpath for users without the BitSetter.
Btw, each subdirectory name begins with sequence numbers to keep them in the proper workflow order.
Hi Dennis,
Thanks, thats a good idea, I been editing with Final Cut Pro X (for video) and it has a feature like this built into it. You have the option for the software to auto copy or move all files used upon import into a project directory. I didnt know there was stand alone software that did this as well… I’ll look into it. The main issues for me is that #1, #4#5 example I mentioned in the original post.
Thanks