Can anyone explain the relationship between Stock Height, Base Height and .STL Height? I.E. if I am using waves to make an American Flag, what should I adjust to make the waves to be deeper and height of waves to be higher?
Stock Height is the height of the material you will be cutting from, as explained in:
https://carbide3d.com/hub/courses/create/job-setup/
Base Height is the amount added to the bottom of a 3D element:
as opposed to:
See:
https://carbide3d.com/hub/courses/create-pro/3d-tool-add-shape/
For the maximum height/depth, the height of the imported STL should be as close to stock thickness as is structurally possible — add Base Height as warranted to ensure that enough material is left uncut that the model is not cut all the way through and that it will be stable/will not warp.
https://carbide3d.com/hub/courses/create-pro/3d-tool-import-stl/
Stock height is generally irrelevant to your immediate question, although it will control retracts, so best to have it the total height of your stock.
STL height is made of 3 parts. Total height, and min/max height of the sculptured surface.
Some STL models come with a built in base height. So you may not need to add any base height to the 3D component. Or you may need to work around subtracting some base height. Prior versions of CC had an option for this. Now you have to make the stock height, and the height you import the STL taller and just cut down to your actual stock height.
If you can share the STL, we can let you know the heights. Or you can determine them yourself by importing the STL, building some other components to measure the heights, and then re-import the STL with adjustments.
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