Why was the Min/Max Depth removed?
Unknown Build
Build 629
I want it back PLEASE.
There are times when one does not want a variation in depth for a texture. (i.e. Cross Hatch pattern)
Why was the Min/Max Depth removed?
Unknown Build
They are replaced by the Start Depth and Max Depth which serve the same function.
Ahhhhhh…
Wait, I am playing with textures in Build 629, I still can’t seem to get it to maintain the same depth for the simulation. What am I doing wrong?
If the start and max depth are the same, it doesn’t show a cut at all?
Hmmm, that works, but it does seem a little strange to have to do that.
By the way. You are very good at what you do here.
It has the downside of not using plunge rate, so it will be necessary to slow the cut down a bit to take that into account.
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