Hey Winston,
Sorry to tag you but I figured you made the youtube tutorial on advance vcarve for Carbide3D, I ought to fire a quick one your direction for consideration.
I’ve been making advance vcarves inlays for years now; originally on the MPCNC, then Shapeoko Pro, and now Shapeoko 5 (by far the best).
The original post linked in my previous message above is long (the idea evolved over a couple days of posting to that thread) but it details the initial steps I went through trying to rationalise why, using carbide create, I can’t reliably (i.e. commercially) do more detailed v-carves with mental confidence it won’t chipout. I don’t do most designs now because of this and deliberate still moving to another software (I use 30deg vbit and 1/16" endmill/1/8" endmill scale of roughing in my inlays).
Before doing that, I decided to do a little experimenting to establish what was causing the problem to see what the cause was and if I could make a CC work-around. But, my initial findings established it’s on the backend and not efficiently fixable by the user.
If you get the time, could you peruse my original posting? You’re a very busy guy, of course, but it might be of interest to you and the C3D team and might provide some new usable insights to advance the CC offering.
The final solution suggestions list I made is in the final few messages in the thread is linked below. I did make suggestion lists 2 or 3 times earlier in the thread but it was an evolving idea so those lists are not to be considered as deeply but worth a read to understand what I was trying to solve for:
Thanks dude!