I have this project to create a puzzle piece. The svg file I downloaded is close. But the cut outs are not centered. So when trying to make the pieces fit two pieces can go together. But more than two have problem fitting. So I cut one leg of the puzzle piece and worked with the nodes to get the line to be the same so that the when I copied and flipped the vector they over lapped exactly. Which to me means that the protrusion is centered. Now all I need to do is create four vectors and connect then to get the puzzle piece that should work. But how do I get the two ends of the vectors to connect exactly at the corner. I tried the trim vector but most of the time is said that the vectors did not intersect. If I zoom in and over lap the two vectors I can trim. But the results show that one line extends past the other line. How do I get them to connect at the node ends?

Draw in the additional geometry needed to make the connection — this will allow it to be done via snapping.
If you have difficulties with this, post the .c2d file.
If I draw in the geometry does that not make the vector a different size?
No, it just closes the gap.
Thanks. Not sure what you mean by draw geometry. But I did find out that I don’t need to move a vector from the middle square. I found that you can drag the vector by clicking on the vector anywhere and dragging it. I also found that if you click on the end of the vector the node shows up and you can drag it to a grid or another node.
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