Let's See Your Create Pro 3D Projects

We’ve been working on the 3D functions in Create Pro, and we’d like to take a look at the files you’ve been working on to make sure we’re focusing on what matters.

If you don’t mind, DM me, or email support@carbide3d.com, one or two of your Create Pro 3D projects. Whether it’s simple/boring, or an unhinged abuse of the software, we want to take a look.

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I’ve been trying to get a handle on 3D carves and feel like I’m slamming my head in a door. Specifically I want to use existing images that I can extrude in a way that is manageable and carve. I’ll be cheering you on. :clap:

Please share what image you’re trying to use here, or DM me.

@robgrz Emailed you a 3D file @ Support

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Do you want the file, photos of the project or both?

The file in particular, but a photo of the final would be good too.

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@robgrz Here is a pic of the file I emailed you


and the final painted version

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2_little_birds.c2d (336 KB) (<V7)

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Fishbat_core.c2d (662.4 KB)
Fishbat_outside.c2d (1.1 MB)

Also <= V7

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Here’s an interesting use of 3D

Given this picture

converted to grayscale. I calculated the depth needed to completely remove the black top surface to get white

And then just used a 3D finish path. Black cut to 0.0, White cut to -0.060

Will PM or Google Drive the file. Too big to post.

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I have been working on making a Turtle Drop Tray, but I used a tapered ballnose bit and get some issues with the machine making some weird drill marks. I contact Carbide 3D and they suggested using something similar that is included in the tool profiles included with Carbide Create Pro.


I can’t be sure without a screenshot at least of your original file, but I’m guessing that your boundary for the 3d carve is the same as the boundary for the 3d model. If that’s the case, what you’re probably dealing with is the way that the height map is rendered can create small bits that don’t line up exactly with the vector it was created from. Basically, the height map is pixellated and if you change the quality level in your project, that will probably resolve.

Here’s an example. I created a circle in CC at the default “standard” quality setting.


You can see how pixellated that edge is. Everywhere the white is inside the line will be similar to what you experienced.

Contrast with the same circle rendered at the highest quality level:


You can see how much cleaner that edge is.

So first go to the gear icon where you set your material size and change the quality to something higher than the default. Then go to your model and open the render settings and change anything superficial, like remove a 0 from a value


this way, when you save and close out of that, it will cause CC to fully re-render the model.
When you check the toolpaths, they should look a lot cleaner.

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Just to see, i did that on my little dome model and here it is at standard quality


ANd here it is on “Highest” quality

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