So, I had a couple questions about adding custom tool libraries.
I’m current working on a project that I initially designed using the Carbide 102 1/8" end mill. Unfortunately, since I am making some 21mm deep cuts, and the 102 end mill is only 1.5" long, I had to pull the end mill nearly half way out of the collet in order to be able to make the cuts. I know it’s not a great idea, but I did it and it worked. I did order some longer 1/8" end mills though so I don’t have to do it again. The new ones are 2 1/4" long, so I can safely use them.
When I add the new tool info to a custom library however, there are a few weird things that I haven’t been able to figure out yet. The process I used to create the new tool library:
- open carbide create
- open the tool database
- copy the #102 from the Carbide 3D - Shapeoko - Hardwood
- create a new library
- paste the #102 into the new library
- open the Carbide Data Directory > Tools >
- open the new library .csv and plug in the new info
Here’s a screenshot of the library (since I can’t upload the .csv file for some reason)
As far as I can tell, the info should be identical to the #102. The only difference being the longer OAL, which isn’t even a field listed in the .csv file
Below is a screenshot of the default speeds & feeds when selecting the #102. Notice the 1.587mm (1/16") default stepover.
and the simulation when using the #102
Now the new tool. For some reason it defaults to a .200 stepover? All the other speeds & feeds are identical except the stepover? And I don’t see a 2D stepover field in the .csv anywhere so I assume this default is being calculated somehow? Why would it be different than the 102, which is what I copied? Is there a way to get the same default stepover that the 102 has set?
Next odd thing is the default render changes (using the .200 stepover). There seems to be some material left over in the bottom of the pockets.
And if I use the new tool again, but just tweak the stepover and set it to the same as the 102 (1.587mm / 1/16"), there seem to be some material or rendering artifacts left over in the pocket.
My gut says that the problem lies in the custom tool library that I made somehow, but I don’t know where.
- Any ideas on changing the default stepover?
- Or why that would cause some strange renders/simulation views?





