hi i was wondering if there is a easy way to delete al the nodes that are created when you offset for example a circle. the offset circle contains so many nodes?
excuse my englisch i am from the Netherlands
gr ton
Carbide Create does not have an automated facility for doing this.
If you find this untenable, then you would need to do your design work in a 3rd party tool and then import, or export your design, do the offsetting in a 3rd party tool such as Inkscape or Serif’s Affinity Designer, then re-import. If you have a file which already has such an offset you can either re-draw/re-create the geometry, or export, use a command to simplify the geometry, then re-import.
A work-around if you have Carbide Create Pro then you can use the offset geometry to create a 3D object, then use the facility for tracing that.
ok that’s to bad then i will try to create a 3d object. i’ve got a lot off learning to do.
thanks for you’re quick answer
If you get stuck w/ a file, upload it and we can walk through this with you.
For example a circle… you can just make another circle with a smaller or larger radius.
For freeform shapes you could manually create them using the same corresponding nodes.
Or use the offset curve with many nodes. What is the reason to remove them?
no i have a couple of oval,s.
the reason is that it will cut smoother and faster.
at least that,s what i heard.
It doesn’t usually make much of a difference. the toolpath algorithms are going to break it down to a fixed tolerance, so unless the nodes are smaller than that tolerance it makes no difference.
And even then it’s negligible.
It’s been requested that the offset algorithm be a little smarter, but in the end, since it’s converting all the paths to linear movements, it really doesn’t matter much.
Thanks tod for explaning it clearly to me. I Will run it like it is and find out what the result is.
Thanks again
Gr