When using the 3/4 dish bit to cut dish models the inside edges are left rippled. what can i do to prevent this. I have tried using smaller bits and slower feeds
Can you post a pic? Sounds like chatter. A finishing pass would do the trick. I run into this on literally every cut because I probably go too fast and deep, but it’s a tradeoff. Here’s what I do, and what is recommended from some of the help docs.
- Create a tool in the library for “Roughing” and make it ~0.05" bigger in diameter than the actual bit. Normal DOC and feed speeds. This makes the cg-code cut 0.05" away from the contour lines thinking that the bit in the spindle is actually bigger than it is. I cut at 120 IPM, .375" DOC with a compression bit.
- Create a second tool in the library for “Finishing” with the actual diameter. Full DOC and faster speeds. I do 150IPM with a .25" compression bit. You can probably do the same, but do it incrementally.
- Make a tool path the Roughing bit AND the finishing bit. Finishing obviously coming after the roughing.
- Run your cut.
You’ll still get the rippled chatter marks on the roughing cut, but the finishing cut will take 0.05" off and leave you with a super smooth edge.
If instead you’re talking about the Bottom of the tray, then the ripples are caused by your spindle being out of plumb/square. It’s not perfectly straight up and down on all axis. You’ll need to tram the machine as best you can.
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