Smoothing out wasteboard

It’s related to the direction of movement relative to the tramming error; movement perpendicular (the sides of your drawing) to the ‘tilt’ will result in ridges while movement parallel (the center of your drawing) to the ‘tilt’ will result in shallow scallops which will not be as obvious.

edit: If you use a 1.000" surfacing bit that is 0.004" out of tram and a 50% (0.500") stepover the perpendicular ridges will be 0.002" high and the parallel scallops will be 0.00027" deep. Almost a factor of 10 smoother.

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