Texture Toolpath - Can't Change Vectors?

I’m making a bunch of id tags, which use the texture toolpath to fill in some icons. But that means the vectors change from tag to tag.
I’ve got a template made, with all of the toolpaths already created.

My expected process was that I would save the template off, import the vectors, reassign each toolpath to those new vectors, save, and repeat.

That process works fine for Contour Toolpaths, but not for Texture Toolpaths? I can select “Change Vectors” in the Texture Toolpath, but the list still says “EMPTY TOOLPATH”?

Is there something I’m missing, or is this a bug?

Running Build 815 (updated from 813 which was doing the same)

Are the vectors appropriate to the toolpath?

Upload the file in question?

Yes, the vectors work fine if I create a new texture node and rebuild my settings.

Edit: In fact, this holds true if I just draw a new box in Carbide Create directly, and try to assign it to the Texture Toolpath.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.