I’m making a bunch of id tags, which use the texture toolpath to fill in some icons. But that means the vectors change from tag to tag.
I’ve got a template made, with all of the toolpaths already created.
My expected process was that I would save the template off, import the vectors, reassign each toolpath to those new vectors, save, and repeat.
That process works fine for Contour Toolpaths, but not for Texture Toolpaths? I can select “Change Vectors” in the Texture Toolpath, but the list still says “EMPTY TOOLPATH”?
Is there something I’m missing, or is this a bug?
Running Build 815 (updated from 813 which was doing the same)