Here’s a closeup of the cliff and ledge at the top of each toe.
I had hoped this was just a weird rendering quirk but when I cut out a test, the same ugliness showed up in the actual carve.
Dog Paw Print 2D and 3D v1.c2d (3.4 MB)
I’ve attached my carbide file with the hopes that someone will point out my glaring error somewhere… I’m using build 815
Thank you, that worked, but I’m not sure I understand why. I get that the model was set to be slightly thinner than the stock, and setting it to the correct height brought the overall object to the surface. But I don’t understand why selecting the outside of the 3D shape vs the individual sections changed the way it cut. Is there any documentation on how that sort of thing works that I can refer to?
If the model is thinner than the stock thickness, then there is material above the model which needs to be removed — the 3D toolpaths only interact with the 3D model.