Using and settings of texture toolpaths

Can anyone provide an explanation of the meanings of the texture toolpath settings shown below and how their values affect the texture result in the simulation? Would like to know how these settings impact what you see in the simulation so I can customize how I want the texture to appear. For example, like maybe a texture surface of a basket weave pattern or brick pattern.

These settings


Produce this texture.

How???

The settings are pretty much as named/described:

  • Stepover β€” how much things overlap at the sides
  • Stepover variation β€” how much the overlap varies
  • Min. Length β€” the shortest possible (minimum) length of each stroke
  • Max Length β€” the greatest possible (maximum) length of each stroke
  • Min. Overlap β€” the minimum distance by which each stroke overlaps
  • Max. Overlap β€” the maximum distance by which each stroke can overlap
  • Angle β€” the angle of the texture

If you experiment by changing on parameter at a time through a reasonable range of values one develops something of a feeling for how each affects the appearance.

It isn’t really possible to get a consistent texture such as a basketweave β€” that sort of thing would need to be drawn up by hand, or programmed in a drawing system which allows saving to an SVG or DXF.

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Thanks Will, I’m playing around with the settings as you suggested.

A basketweave pattern (for example) is quite straight-forward:

This simply needs to be repeated as much as one wishes in register:

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