Does anyone know what would be causing the
V-carve toolpath simulation differences shown in the screen captures along the beveled edge between these 2 CC files? Same workpiece, same vectors, same toolpath definitions, same cutters, but V-Carve toolpaths were created from 2 different CC files running the same CC version 838. One CC file created on my laptop PC and the other created on my desktop PC. They should look the same.
The one on the left with the red circled area created on my desktop PC. The one on the right with the green circled area created on my desktop PC. Both PCs running CC838. The beveled edge on the right screen capture goes all the way down to the floor of the cut pocket. The beveled edge on the left screen capture ends halfway down before reaching the bottom of the pocket.
I can’t get them to match in the simulations. The beveled edge to go all the way to the floor of the cut pocket.
Is the V Bit using a C3D built-in definition, or is it a custom tool? If custom, how did you go about defining it?
That thread came to the conclusion that if the tool definition had a non-zero ‘corner radius’, then that was messing things up. The value should be ignored for V Bits, but apparently there’s a bug where it isn’t. It just doesn;t show up often because zero is the natural value to put in there.
Both instances of CC have Hi Res Sim enabled. However, I believe I discovered the cause of the issue I described. It turns out I have the vee cutter’s tool file in the PC loaded with a corner radius setting of 0.125" and the laptop PC tool file for the same vee cutter was loaded correctly with 0.0" corner radius. Changing the corner radius to 0.0" for this cutter on the PC tool file resulted in the bevel edge to go all the way to the pocket floor. Something to watch for going forward when loading new cutters in the tool file.
Good to see you found the problem. I keep my CC designs and tool files on OneDrive so if I use a second laptop (rarely) then I’m using one location to pull files from and one tooling master file.