V Carving with angles

Hey all,

Forgive my ignorance in both software capability and terminology.

But essentially, what I want is to have the ability to v-carve with different depths, going in an angle, per “swoop”. But for the life of me, it seems that 3D modeling is required for something that my bits can naturally do (like do I really need to 3D model a path with a 90 degree carve and hope the machine can be smart enough to use one swoop?). Is there something I’m missing in settings? Is it behind a paywall/subscription?

It shows here the ability what I want to unlock (0:15 - 0:18) with some other examples in that section: https://youtu.be/X6-fSnkluaA?si=OfiAkjUBsYWLwxl1&t=15

Thank you for any insight

That’s what V-carve does. As long as the tool will fit within that shape, it will adjust the Z depth to stay in contact with the sides of the vector. Draw this shape and set the max depth on V-carve greater than the deepest/widest area.

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Oh, so rather than creating a vector line and having the tool follow it as a path, I would have to create the outline of the complete shape and then the tool will make the “inner path”?

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Yes, it will set the depth to maintain ‘bi-tangency’ with both curves. With only one curve there’s nothing to tell it how deep to cut.

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Alright, thanks for pointing me in the right direction- much appreciated! I know this was really basic but haven’t seen it written anywhere and any v carve tended to favor flat designs explanations.

I’ll consider the questions closed (at least for now).

Thanks Tod!