Vee carve vectors

so can anyone explain why or how I correct the Vee carve from crisscrossing on areas I do not want it to cut within? I am looking to just follow the trivet “bricks” to highlight them not cut them out. I made offsets to pocket the center spots out and to cut the outside shape. Looks like it goes kinda wonky in the middle and chews up big chunks.

thoughts?
Trivet.c2d (307.8 KB)

Geometry which overlaps confuses things.

You should either draw things so it is unambiguous what is inside and what is outside, or you should select things so that one is only selecting what is to be applied to a particular toolpath.

Ungroup things, and if desired, move the interior elements to a separate layer and assign only them to a toolpath:

I disabled your tool paths and created a new group. I took a 1" x 2" block and created your pattern. Then I selected all the 1X2 blocks and created a contour toolpath with #302 no offset. Then I created a box around the blocks and picked everything and did an advanced vcarve with #102 and #302. You can try a bigger bit to save time but I was just trying to demonstrate what was possible. Then I selected the box and applied a Contour from top to bottom of material for cutout. I did not put any tabs in because I use painters tape and super glue. If you need tabs add them.

You will need to re scale your blocks to fit on your original size but the simulation looks good.

I created this in Carbide Create v7 (710). If you are still on V6 you can recreate what I have done.

trivet_simulation_mdf

Trivet_Version2_gld_v7.c2d (160 KB)

thanks, It looks to be similar to what I did, but it’s not getting the square cut to bottom. I do have V6 so I will have to see what’s what.

Will, thanks for the response. I appreciate the help and I will try and catch on as quick as possible. Your answers seem to come from either a software developer or engineering background.

If I remember correctly I had the toolpaths set up to border the weave with the vee bit, Pocket the squares with the 102 and contour the outside for cutout. I don’t understand where I was being ambiguous with my toolpaths. can you elaborate?

You had a lot of geometry selected and the geometry which you selected overlapped, which confuses what areas should be cut.

If it’s not obvious, I was going for more of a raised quilted look and spent a good 2 hours pulling nodes to try and have the weave part connected. This was my original image i traced.
basketweave-black-dot-porcelain-matte-mosaic-wall-floor-tile-14

If that’s the look you’re going for, you want a gap between each of the rectangles.
If you try to V-Carve between them, and then contour the lines where they meet, the 2 paths won’t line up. Why not just offset them all inward 0.050, then select the border, all the rectangles, and V-Carve the whole thing. Nothing overlaps or touches, so the software doesn’t get confused, and you end up with a really nice carve 0.100 deep, and 0.050 - 0.060 deep on the gaps.

Trivet_Tod.c2d (88 KB)

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that’s what I did but in one area it just started chewing up some of the blocks and trying to vee carve over the squares. So I was confused by why it was doing that.

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