Design looks right, tool paths look right, but when I look at the simulation the spokes at approximately 2, 4, and 10 o’clock don’t go all the way out near the rim like the rest.
getting it lined up is simpler than you think… if you enable snap-to-grid, and drag by the “point”, that point will snap to the existing arms point perfectly…
(also rather than rotating, why not do a left-right flip? the thing seems symmetric… and if you’re worried about how to deal with now having a normal one and a flipped one… you can always take a boolean union of the two to sort of get an “average”)
if so…make a copy (ctrl-c / ctrl-v style), make sure the ‘12’ point aligns with snap to grid, then either rotate or mirror (I’d mirror but maybe I’m weird)…
and then boolean union the pre-rotate and post-rotate design into 1. (e.g. pre copy and post-copy)