I am trying to setup a Mandala project.
I have 4 layers.
I’ll save one layer in its own file then move to the next to edit.
For some reason coming back to the layer there is Empty Toolpath, or something to that effect?
CC V842
Upload the file and screengrabs showing the difficulty?
What I determined, I had been saving the C2D file at the Menu of CC.
What I am doing different now is saving from the toolpath.
Both ways should work, right?
I haven’t had a chance to run the files yet, but there seems to be no change in the layers now.
How do you “save one layer in it’s own file?”
Toolpaths are not on layers. They can use the geometry from a layer, so if that layer has changed, or the toolpath is using another, now missing layer, the toolpath may have no geometry to create a path. ??
It might help to think of the data as 2 separate objects. The “Toolpath” is a series of events that need to occur to machine the part, whereas the “Gcode” is the actual commands to send to the machine, created by parsing the toolpath, processing it, and outputting Gcode.
A “File → Save” saves the geometry and the toolpath, where “Save Toolpaths → Save Toolpaths in this file” postprocesses the toolpaths into Gcode, and saves the Gcode in the file as well.
I just tested this by saving a file, and then saving the toolpaths in the file. The filesize did increase, so it appears there are 2 separate classes of data, and you have to “Save Toolpaths” to create the Gcode.
If you delete a layer which has elements associated with a toolpath and then save the file, then the toolpath which was associated with the elements which were on the now deleted layer will not have any geometry to be associated with it and will hence be empty.
I’ve done this too many times to count ![]()