What might be even nicer would be ramping into cuts. For my 2.5D work I use SheetCam, which has the ability to ramp. I use 5 degrees so it is a pretty shallow ramping down. But on narrow pockets, it's like the tool is running down a fire escape--zig, zag, zig, zag, zig, zag back and forth in the pocket until it gets to the level.
That would be very hard to implement in MeshCAM with the STL input of generic 3D shapes. That's another aspect I've asked Rob about way back when, and there's been discussion over on the MeshCAM forum about ramping and outside-in vs. inside-out.
At this point Rob is so busy with the Nomads and Shapeokos that I don't know how much "quality time" he has to devote to major MeshCAM developing.