3D preview issues

I’m trying to set up a 3d carve and the preview shows part of the roughing stage and then it just kind of says… nah, we’re done and leaves the middle uncut. Is this an issue with Carbide Create?

It should end up being a rough pass for this file.

Post the .c2d file?

What is the stock to leave set to?

I think I finally got it.

The face alone wants to cut all the way through the material and I want it on a rectangle at 6mm thick. I added a model object that is simply a rectangle at that thickness. Not sure if this is the correct way to do this.

This seems to make it want to 3d carve the background as well as the face which adds several hours to the process

Material is 24mm thick hard maple
I want to leave 6mm of stock as a rectrangle
Get about as much relief as possible.
file can be found here 3D_Old Man.c2d.zip - Google Drive

You can draw geometry around the area you want to 3D carve to limit the area the 3D finish function considers. I usually use the ‘Draw Offset’ to lasso around a 3D carve portion.

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Most of the 3D carving models out there do not have any thickness below the surface from which they are extruding from. So adding a thickness block under them is generally a necessity.

The Modeler in CC has a ‘Base Height’ parameter which also functions to add thickness underneath a model. But if a model has a ‘hole’ in the bottom, I don’t know that it would fill in beneath it.

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Guess I don’t know about the “Draw Offset” tool/method. How does one do that? Is here a Carbide learning video on that one?

See:

https://my.carbide3d.com/gswcc/06

foe the official video on offsets.

I wrote up a bit at:

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For a quick example:

A little Christmas/New Year tree project I’m refining this morning.

Have this ornament object 3D modelled using an outline of a group of geomtries.

And then extruding the text from the ornament:

Using a larger outline of the text to confine the 3D Finishing function:

Also used offset vectors around the text to ‘cut out’ the V-carving pattern from getting too close to it.

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It ended up turning out pretty good. Lots of detail for being such a small carve. Still need to figure out the layout process. It ended up air carving a LOT which added hours. I was thinking of exporting a height map from Blender. I have found that height map images make is super easy so get the backer on it and you end up with just 1 rough and 1 finish pass. Dunno, if I can figure out how to do that with the .stl file that would be nice.

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