II await the iPad version as well, the direct pencil interface is superior to a mouse.
A while ago someone posted about creating depth maps in blender from STL. I spent hours trying to achieve this but failed. If you have an easy method, please share. Especially if you’re somehow creating them without a 3D file which is how I’ve been using Affinity.
CC could include a 2D constraint manager SDK.
I have no clue the level of work to implement something like this.
I am sure it would be a whole new ballgame.
I wrote a basic constraint solver for fun a couple of years ago just to see what’s involved. I think it could be completed in a couple of weeks of dedicated work. The problem is that it would be very hard to marry a constraint solver with the types of projects that we see come into support.
Users of programs like Solidworks and Fusion know the feeling of adding one more constraint, or changing a dimension, and watching their drawing blow up as all of the constraints are solved/satisfied. I have a lot of CAD experience and I understand the math behind what’s going on, and some of those explosions are difficult to explain. (And that’s with relatively simple mechanical drawings, not someone trying to apply constraints to a Mayan calendar design.). I think it’s close to impossible to implement a full constraint solver in a way that a novice can understand the things that happen.
We’ve talked about different ways to add limited constraints, but I don’t know if we’ll ever pull the trigger on them. Nine times out of ten, when we think we’ve got something really clever, it backfires spectacularly.
I’m working on a blender project for the CNC now, actually. I’ll take some screenshots and do a short writeup on the steps when I get a chance. There a few non-obvious steps in getting the depth maps to render out, but it’s not that complicated once you know where to find everything.
@brbonline
Oscar has some videos on grayscale and Blender. I’ve created a procedure from his descriptions and that works. Sorry, but you’ll have to look for them on his YouTube channel. Start here.
My god, that might be the nerdiest sentence I’ve ever read
At least now I know that whatever I happen to say, you’ll understand it better than I do (Which is actually pretty reassuring )
I’ve never been to California but I’m not opposed to a visit for a drink and some shop talk
Besides, I once told Winston I’d buy him a local craft brew at some point…I’m a man of my word, even if that word does take a decade or so to come through
Just to separate a few of the various topics that showed up in this thread.
In my mind each are separate, but can be combined.
Script driven curves - A program of some sort that provides a collection of points that define a curve in the application. Different formats support varying types of curves ( another conversation ).
Geometric constraints - The ability to limit entities based on geometric relationships.
Parametric design - The ability to change a dimension or coordinate and have the design adapt to the new driving parameters.