Basic Concave Modeling

Just jumping into modeling in Pro and trying to create a simple concave circle within a rectangle to understand the “shape” components. Unfortunately I am not getting the result I’m expecting from the 3D rendering and feel I’m misunderstanding something fundamental on how modeling shapes works. Here are my steps:

Create two vectors, 1 rectangle and 1 circle inside. The rectangle is going to represent the “base” and the circle will be the concave model.

Move to the modeling tab and create a “flat” shape that is 1.5" in height.

At this point I would have expected this to render as a solid rectangle shape rather then tray shape. Anyways, move on to create the “round” shape with a 1" subtract.

Not what I was expecting. This is convex inside the rectangle tray. But… if I completely flip over the 3D model it is what I would expect.

Is this just a rendering/software issue or am I misunderstanding how shape components work?

Any insight is much appreciated!

You just somehow started with it upside down. :man_shrugging:
It remembers the last view within that session.
You’re good :grin:

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Interesting. This was the first time I used the “Model” tab. Once flipped it does continue to render correctly, however, if I create a new file it reverts back to flipped on the first render. Looks like I’ll just have to remember to flip it on new files.

Thanks!

Please try deleting your “settings.ini” file in your Carbide Create folder (revealed by About | Open Data Directory).

If that doesn’t work, let us know the specifics of your video card and driver (after you update to whatever is current) if it still happens.

If you’re unsure whether the view is in the orientation you’re expecting, try using the reset view to restore it to the top view.

This works for both the 3D view and simulate toolpath.

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