Just jumping into modeling in Pro and trying to create a simple concave circle within a rectangle to understand the “shape” components. Unfortunately I am not getting the result I’m expecting from the 3D rendering and feel I’m misunderstanding something fundamental on how modeling shapes works. Here are my steps:
Create two vectors, 1 rectangle and 1 circle inside. The rectangle is going to represent the “base” and the circle will be the concave model.
At this point I would have expected this to render as a solid rectangle shape rather then tray shape. Anyways, move on to create the “round” shape with a 1" subtract.
Interesting. This was the first time I used the “Model” tab. Once flipped it does continue to render correctly, however, if I create a new file it reverts back to flipped on the first render. Looks like I’ll just have to remember to flip it on new files.