Better light positioning in Simulations

The current position of the virtual light source in Simulations is not at all good at actually visualizing the work. In particular, VCarves are almost indistiguishable.
Default view:

By changing the angle of the work, the 3D aspect of the carve is much clearer:

So, it would be useful to have a better position of the virtual light source so that the default (square on) position highlighted things better.

As it is right now, it’s very difficult to have other people approve a design since the default view is just so bad at showing the 3D aspects of the work.


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