The current position of the virtual light source in Simulations is not at all good at actually visualizing the work. In particular, VCarves are almost indistiguishable.
Default view:
By changing the angle of the work, the 3D aspect of the carve is much clearer:
So, it would be useful to have a better position of the virtual light source so that the default (square on) position highlighted things better.
As it is right now, it’s very difficult to have other people approve a design since the default view is just so bad at showing the 3D aspects of the work.