Boolean Subtraction

Can anyone tell me why my boolean subtraction is coming out like this? I don’t want all the lines touching inside the star because I am unable to do the pocket cut out correctly. I am applying the offset vector around the “Cowboys”, clicking the star first then shift and clicking on the offset vector of the cowboys. Once I delete the offset lines they do not delete inside the star.

Cowboys logo.c2d (545.5 KB)

I believe that what you wanted to do was to union each successive layer.

If you could post the original we can work through this — unfortunately the design isn’t symmetrical, so it’s not easy to restore the original geometry:

This is the original set up before I put the offset aroud the cowboys

Cowboys practice.c2d (133.1 KB)

You want to do a 4 layer design?

3 stacked stars and then the Cowboy text on top?

Are you planning on using 4 different materials?

One approach would be:

select the text:

offset to the outside:

Union with the outermost star:

Select the geometry which crosses the middle star and duplicate it:

then drag it back into register and select the middle star:

and Boolean Union:

repeat for the inner star:

You now have geometry which can be successively cut away to reveal the design:

second layer:

penultimate layer:

and lastly:

which previews as:

No so its supposed to come out like this.

Attached.

cowboys_logo_boolean_toolpaths.c2d (1.0 MB)

Arguably, at least the first pass should be done as an Advanced V carve w/ pocket clearing enabled, or one could just offset around it to do so:

move that up to the top and one instead gets:

also attached.

cowboys_logo_boolean_toolpaths_vcarve.c2d (1.3 MB)

Oh, for that you need a combination of inset and offset and Boolean geometry — hang on.

Im trying to get the middle and outer star pocketed along with the cowboys

For that, as noted, you want Boolean union — do the offset as before:

select only the outer geometry and the inner star:

and Boolean Union:

Duplicate this geometry and set it aside:

then select the middle star and this geometry as the key object (dashed highlight):

and Boolean subtract:

Select the unremoved geometry (or drag the saved geometry back into registration) and the outer star and Boolean Union:

Clean up:

Select everything but the outermost geometry:

and apply an Advanced V carve toolpath to the desired depth:

which I believe will yield the desired result:

Attached.

Cowboys logo_vcarve.c2d (478.6 KB)

Close, I need the inner star pocketed still and the Cowboys needs a border around the entire wording. Then the middle portion of the stars does not get cut, lastly the outer star is pocketed. My main issue is I cant get the border around the Cowboys

See how the smallest star in the middle is pocketed? Then the thinner star which borders the middle star, then the most outer portion is pocketed also, along with the cowboys.

image

For that, work the other direction:

Start with the Cowboys logo, offset it to the outside, and punch it out of the outer star:

Then punch the next star out of it:

Delete the redundant geometry:

select the text which crosses the inner star and offset again:

then select the star and the offset geometry as the key object and Boolean subtract:

clean up and apply toolpaths:

Attached.

Cowboys logo_vcarve_reversal.c2d (349.2 KB)

1 Like

Yes thats it, so why does it not work on my end? This is how it looks after I do the boolean subtraction on the outer most two stars and you instructed

Example 2.c2d (534.5 KB)

Select the innter star as the key object and remove it from the geometry you made:

and you would have needed to do the same to the others.

I don’t know, maybe I need to update my program or something because for some reason our stuff is not looking the same.

My offset is unioning the offset lines of the Cowboys, when I am clicking boolean subtraction