If this doesnt resolve it, there has been some interesting bugs related to damaged boards or something faulty on them that would create this exact problem. Whats the hottest temp the room has been while you’ve operated the machine? Have you had any HM00x issues with a stuck homing switch that is always on but isnt really on and still functions?
When I power the the machine on, only one right light show - the one on the far back right.
Ok, you have the X axis pushed gently all the way to the rear of the Y axis correct? The same as you did per the instructions of squaring the machine?
If so you should have the red light on the back of each Y axis and the one for the spindle being to the extreme right side of the X axis.
If only one of these lights is on the homing (proximity) switch’s out of three explains why the machine does not know where it’s at to actually re-initialize and you get the errors.
Please post a picture of the light that is on and the two lights that are off on the switches.
After you nudged this step, I tried again, but this time pushed harder and it was indeed not quite at the back right position. When I did that, the lights came on!
I ran a small job and there is a very interesting sound now - it literally sounds like a fire engine in the background. It’s like when the spindle moves along the silver spiral thingy, it’s winding up and down at the same time, making a siren sound, but only when it draws circles!
When I make boxes, it’s normal, but circles have a whinny sound - is that just the mechanism moving in a way that makes circles and therefore a sonic anomaly? Please have a listen…
Yes, movement using two axes sounds different than one.
For an example of taking advantage of that see:
Yes, this noise is on my machine as well when making circles. This has been talked about on this forum.
Glad you got her up and running!!
If you think your project may get close to your sweepy, just run the tool path without the bit in the spindle. Once you see how close you are you can adjust your sweepy or even remove the bitsetter after touching off when measuring the bit.
I had an issue with my S5Pro on one project where I was running it a bit fast and the spindle wasn’t keeping up. The steppers jumped and everything was off. I E-stopped the machine when it happened. I wasn’t thinking about the homing process when I turned it back on and initialized the machine. The gantry moved to the back right corner to home and because the steppers were off turns, it came to the homing switches and pushed until the steppers clicked back to the original location.
I was concerned that I messed the machine up with both the crash and the homing process. When I ran the project again, everything seemed fine. The machine was in correct location and it is all good.
Maybe, by some circumstance, you have the stepper motors out of sync in the Y axis, or maybe the machine has thrown itself out of square with the stepper motors still out of sync and when you try to run things the ball screws are binding up on the ball screw ways guides and this is why you keep hearing the noises you are hearing. If the ball screws are off angle in the ways then they will turn harder with the ball screw pressing hard against opposite sides going in and out of the bearings.
Check squareness of your machine and make sure it didn’t crash and yank it out of square. If the machine is in square, then the grinding could also mean that you damaged a bearing guide at any one of the way guides. Hopefully it isn’t electrical, which it doesn’t truly sound like it is. Lubricating a bearing that is bound up will not stop the problem. Hope you can resolve your issue. Good luck.
I’m still wondering about positioning issues since the collision with the bitsetter. On occasion it just does not seem to know where the perimeters are.
When I turn the machine on and hit initialize, it does a quick wiggle and then comes to the front right. I then go into JOG and direct it to go to the far back right corners and it stops about 1" from the back, whereas I feel like it used to be able to go all the way back.
Is there a way to check the machine to see if it’s properly understanding it’s position at start?
The BitSetter only controls X/Y, and when one initializes. the machine will discard any lost steps and will set origin relative to the homing switches.
The videos we have on this are:
https://carbide3d.com/hub/courses/running-shapeoko/checking-assembly/
https://carbide3d.com/hub/courses/running-shapeoko/machine-initialization/
https://carbide3d.com/hub/courses/running-shapeoko/movements-zeroing/
My recommendation for this is to:
- initialize
- toggle the machine into “Machine Position” by clicking on “Position”
- launch Carbide Create
- move the machine to the various “Rapid Position” points, noting their positions and drawing circles/rectangles to match/define them
- continue jogging the machine around the perimeter and draw up rectangles for those positions as well
If you have any questions, upload your file and photos showing how you are not understanding how the machine is moving.
Thank you.
What does it mean to draw up rectangles when jogging?
Note a position, jog to another position, draw a rectangle between the two coordinates.
Like in a notebook with a pencil or pen? I’m not following.
Note it however you want, then enter the two dimensions into Carbide Create.
See:
basically hes telling you initialize, jog all the way on your x axis see what it reads, write the number down when it wont go to the left any more, then do the same for Y and then make a rectangle with those numbers for the sides, if it is over 24x48 inches when converted (divide by 25.4) then you have your full advertised travel, if not C3D could have installed your homing switches too close. You can adjust them somewhat yourself to give yourself a bit more travel but you have to be carefull about the z axis gantry plate (the forward most plate that the spindle sits on) hitting the right side of the machine (the homing switch side)
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