How many run a business with their respective CNC?
I have seen several YouTube vids explaining how you should price your product.
How do you price your product?
Material + Labor + Machine Time + Profit % + ?.
What do you charge for machine time?
What else do you charge for?
What Will wrote, pluss electricity, inflation and earthâs declination in percent
Or you could go by the âwow, reallyâ effect, which is if a potential customer says: âwow, reallyâŠâ and takes a step back.
Then reduce the price by 10% and see if the reaction is more positive.
On what to charge, the only real connection to cost is that you should charge at least enough to cover all your costs plus whatever margin you need to make. If you donât, itâs not good business and you probably wonât do it for long.
A produced good is worth what somebody will pay you for it today. For a commodity good, as Jepho says, this will depend mostly upon what other similar goods are selling for, competition will drive a market price. For an unusual, unique, artistic type good then it really is just what the customer is willing to pay. For example, consider the âdesigner labelâ clothes that people pay $100s or $1000 for despite them coming from the same factory as the supermarket own brand. The only difference is the marketing and artifical scarcity causing the consumer to be prepared to pay more in order to be seen to have paid more.
For services you have a similar process, if there are others providing a similar service, e.g. âCNC my logo into a wood signâ then you have a market setting the price for you and your job is to produce at lower cost. If you are doing design and creative work which the customer perceives as being unique to you, youâre back in the what they will pay territory. I would not expect to pay an artist the cost of the canvas and paint.
So, are you planning to offer a commodity product or service, or have you found a niche where your skills, location, service etc. allow you to charge what the customer perceives the product to be worth to them?
I was actually looking for ways to tweak my price setting I have currently. I see nothing new here accept for Jeff Cableâs comment regarding a percent to cost of Machine. At least that is the way I read it.
I like it!
Iâll add that.
If and until we, as a nation, quit buying everything from somewhere else (China e.g.), then youâll have to price your product to compete with that labor market. (I once had an eBay merchant fight me for months over an $8 item that I didnât receive. A Chinese friend explained that the $8 meant a lot to their finances.)
The only (and thatâs iffy) market that really makes good money is custom work where you can apply all of the aforementioned formulas to determine a price. Even then there will be some haggling to come to a mutual solution.
You have a valid point.
I however my thoughts are that there is a customer for every price point for any given product, you just need to be creative in where to find them.
Plus, I do not HAGGLE. Not that over time I havenât adjusted my price. Giving into haggling just gives the customer the perception they can do it the next time as well.
I have also adjusted my formula if it seems to total out to more than I feel the value may be.
I try to be fair, but not under price my product.
One great way to price something is to figure out your âday rate,â aka how much youâre worth. Divide your day rate by 8 hours (or 10 hours if you work in tv and ad production), and then add up how long it took to create what youâre selling, including design time. Add your cost and 10-25% for expendables, wear and tear, etc.
Additionally, for me, itâs important to charge for design time. As a video producer/ graphic designer/ video editor, I work many hours in meetings conceptualizing and designing, and itâs what I primarily bill for.
YMMV, especially if youâre using a predesigned element, add time for setup as a rule of thumb.
No combativeness perceived, and I get where youâre coming from. Iâm only speaking about my thought process in the pricing situation as a designer first, creating something anew, verse cutting a templated design.
From a technician (machinist) standpoint, your argument is 100% valid. For cutting templated designs, I couldnât see a justification for charging anymore or less for what the market is willing to pay.
@ehendrix said he was making art, thought my calculation gave a little guidance (and empowerment) to an artist.
You basically have two kinds of customers that you have to price for: experienced and not.
Youâll know them before much conversation has passed. The ânotâ will either just click the BUY button or engage you with âWow, didnât think it would be that much.â and end up clicking the BUY button anyway.
The other one will first offer you half of what you specify you need for the product, engage you with much back and forth, make you wait for the âmaybeâ decision and then its a 90/10 chance that theyâll go buy the cheapest similar item they run across. (And, theyâll promptly inform you that theyâve done the latter.)
I have found that todayâs folks simply ghost you when they decide not to buy. Somewhere along the way, it has become acceptable to simply ignore people. I blame electronic communications on that one.
I get 50% up front before starting the project (non refundable). This covers the project generally, or at least it doesnât hurt as much, and should they want to ghost you, hey still have the cash.
I charge a design fee - creditable to the job - if Iâm going to spend more than an hour working on thoughts, concepts, etc. If Iâm working up an actual design, then for certain Iâm going to take that money up front. Then I take 1/3 of the projected costs to book the job (which might not start for a couple of months), then 1/3 when the project is getting started, and the remaining 1/3 (trued up for actuals, sales tax, and delivery charges) upon acceptance.