I want to create vectors not only for the outside and inside edges of the model, but also for the surface texture. Here’s the attachment to get a better idea, what can I do to navigate in order to have vectors for the surface texture so I can also mill?
You will need to identify where along the Z-axis the texture can be found and do that tracing at that height.
You can mouse over the model in the Design pane to get the height at that point in the Status Bar in the lower-left corner of the window.