It looks like it machines the objects in the order they were created. However, it machines all the outside profiles first, then all of the inside. This simulation showed all the outside profiles cut, darwyn first, designs second, 2023 last, then the centers of the 0 & g… I paused it.
V-Carve & Adv V-Carve also follow some sequence. clear out the centers (If selected) then It seems to do a bunch of picking out tiny details first, then carves the majority of the profiles. Then back to pick out all the corners. It also looks like there is some rudimentary optimization in that it appears to the next closest shape or cut that is closest to where it left off on the previous cut.
Create an identical toolpath for each group of letters. Of course then you will have to change bits more often.
I’ve tried watching my machine do its thing but have learned to just let it do the job I hired it for. I’ve seen videos where guys reduce retract height to a bare minimum in order to cut time down. Unless I am in a very tight time window, I just don’t worry about it.
Exact same file, I just moved the second block so the whole thing is vertical instead of horizontal.
Even the most basic ‘greedy’ method would WAY out-perform this, and it wouldn’t have such wildly divergent results just because one scenario is 90 deg from another one.