CC Build 756 importing STL files

I am trying to come up with machining 3D animals with 2-sided machining. I found a nice STL file of a lion. I imported it but it comes in flat. Can you direct me to a tutorial on how to do this properly? The only one I found was kinda flat, not a real 3D model.



Change the height from 0.1181 inches to half the width of the model.

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This is what I get.

If the STL is publicly available, post it, or the link here.

If it’s a commercial file which you purchased, send it to support@carbide3d.com and we will look into it with you.

I emailed it. Told me it was to large a file to upload here.

The file seems to be invalid in terms of its mesh — opening it in Microsoft’s 3D Builder app warns of errors:

Once they are repaired and the file is re-saved:

take note of the dimensions and try importing at that size:

thanks I’ll try that!

Check out @DennisVanHoof channel on YouTube.
He is the multi sided 3D carver king here.

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WOW! That’s extremely cool but way beyond what I’m looking to do. It’s looking like CC Pro might be too limited for getting a real 3D model to machine. When I looked up Meshmaker that he uses they encourage using Fusion 360. I’ll look into that.

The simplest option for cutting 3D STLs in the round would be MeshCAM:

Thanks for all the help! Meshcam looks like the solution to my problem! I didn’t have a long enough bit so I had to take it out when it tried to machine deep. This is very encouraging!



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