I have a feeling that I’m missing something obvious, but I’m hopeful one of you wizards can point me in the right direction!
In CC, utilizing the standard V-Carve function for text lettering on a sign, is there a way to do a secondary final depth finishing pass to decrease the amount of fuzzy spots in the cut areas? I could just re-run the same program, but 90% of that run-time would just be cutting air. Vectric appears to offer a simple option where a finishing pass can be built into the program, but I’d like to stick with CC if possible!
For standard contour cuts with a #201 or similar, it was easy to do a secondary finishing pass because I had a known depth of cut and I could force a finishing pass based upon my Depth of Cut value. With the VCarve, I don’t appear to have this ability since the lettering has different depths.
/Edit: to clarify, if helpful, I’m using the #302 60-degree vee for this.
There are 3 types of areas/regions
Wide: uses the clearing tool
Medium: clears full depth with the V bit
Narrow: no clearing and variable depth
If you separate the narrow area from the rest you can rerun that path without cutting air
For the medium/wide area you can regenerate the toolpath with the clearing tool disabled
Very interesting, Will!
Just a couple questions before I run this program -
You’d normally run a standard Vcarve program for the rough-in carve and then have a separate finishing program that runs right after like below, right?
I double checked on the C3D site for the max cut depth for the #302, and I don’t see it noted, but I may be looking in the wrong spot:
However, it appears as though the program side of things in CC may be calculating things for me behind-the-scenes. I set the pass depth for the stock thickness that I’m using, and the simulation appears to be fine. Let me know if the settings below are how you’d normally handle this, or if there’s a better way.