I’m wanting to make this inner circle a concave pocket. This circle is small (22mm diameter). And I’m wanting this concave pocket to be only 2 or 3mm deep at the center then smoothly ramping up and out from there. Is this possible in CC pro?
Yes, this can be done, but it requires a bit of math/checking to get the thickness.
Basically, it looks to be the same as a spoon/scoop, for which see:
So one draws the geometry:
Note that the surrounding geometry must be closed so that it may be removed from and modeled in 3D:
Apply | Show 3D
Then select the circle and make appropriate settings:
Apply | Show 3D
To check the depth draw a small piece of geometry:
Then model it to be equal in height to the dimension which you wish to check:
Apply | Show 3D
(then delete/disable the object after)
If you want a flat bottom pocket, this also can be done, but it requires some additional geometry:
which previews as:
Then select the middle geometry:
Thanks! I’ll give this a try tonight. Is there a certain bit I should use for this? Ball mill maybe?
A post was merged into an existing topic: Software other than Create
Please see:
https://carbide3d.com/hub/courses/create-pro/3d-toolpaths/
You will want to use the largest ball-nose tool available for the interior — the top/sides could probably be cut with a square tool.
Using Fusion 360 is quite a different thing — we have an area on that at:
(which is where @RichCournoyer 's response was moved to)
but it requires that one is willing to agree to Autodesk’s licensing terms and be willing to do business with them.
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