Crokinole Puck Help

Bat signal for @WillAdams.

I’m trying to learn 3D modeling and have crashed too many times. Here’s my goal: I want a file where I can set some 3/4" maple scrap on the machine, flip it once, and have some crokinole pucks. They are 3/8" thick when finished so I figured I could just carve down and leave a middle 1/16th" inch of the center as a “tab” and then flip. It’d be simple sanding after that. They’re 1 1/4" diameter.

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The curved side is the challenge. If it was straight sided, you could do this with CC free version no problem.

How much sanding are you willing to do? You could cut the edges with a V Bit, then sand them to be rounder. Again, CC free would do it.

Being so small, they are poorly sized for work on a router table, so I think that it out.

A large radius round-over bit might fit the curve, but the bearing boss would likely interfere with the tabs.

Full 3D could model the shape, but the cutting time is going to go up a lot. What’s your time spent VS result trade-off like? Is it worth to you 10x machine time to get rounded edges vs straight edges?

Set up the file:

Draw the outer geometry:

Then draw geometry which is more than twice the rounding of the inset:

Then model the rounding plus half the thickness as a Base Height:

Draw geometry to measure the halfway point:

then use that to model the thickness:

Apply

For cutting halfway through it will be easier if the stock is modeled to half thickness:

and zero out the Base Height:

Probably want to add a sprue to keep the part from coming free:

and adjust the balance of the modeling:

Attached as a v8 file:

crokinole_puck_v8.c2d (252 KB)

For setting up toolpaths for two-sided jobs see:

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Curves like this make me really wish I could grind custom form tools. Some day.

One thing that’s kind of interesting to note: a player will often spin the puck on both sides before shooting. Most pucks are made on a lathe and they tend to have a convex and concave side from the parting operation.

With a CNC you won’t be creating those surface geometries. Not sure if that’ll matter or not to folks but if people ask about it, they’re not just blowing smoke, it makes a difference in play :slightly_smiling_face:

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This comes up on various YouTube channels, possibly

or maybe Inheritance Machining…

and has me wanting a lathe, or a 4th axis, or maybe a shaper — but I haven’t even found time to make a die filer…

Interestingly, the Gingery Book Store is going out of business — makes me wonder what the 21st century equivalent is/will be (had a copy of Vol. 2 The Metal Lathe ages ago and have always regretted giving it away, the new print lacks the charm of the original’s typewritten text and inked figures).

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Oh I’ve seen a lot of examples of custom form tools. I just need a d-bit grinder and space for a d-bit grinder :melting_face:

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Well, “some” is the real solution. If “some” is 5000, then this is obviously in need of a special solution.

The parts are too small to safely do them on a manual router.

I’d say offhand that this is easily solved with a wood lathe and a profile template or a specially shaped profile tool. Seeing as how the parts will be painted, then any available dowel material will work. I wouldn’t want to make 5000 with that method, though. :smiley:

Oh well, you’ve probably got it done by now, anyway! :smiley:

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Yeah, I’m gonna learn this and modify it to be a template for 14. 12 is needed to play so they sell them in 13s.

I really could do this other ways but I like just letting the machine spend time so I can do something else.

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Let me know when you get em going and I’ll order a set for myself. We’ve got a couple boards at work and occasionally do tournaments.
Maybe I’ll grab a couple of sets for tourney prizes :slightly_smiling_face:

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What endmills would you use? The standard 1/4" for roughing and a 1/8 ballnose for the finishing pass?