Cutting 3D pick shape

I’ve modeled a curved pick shape in 3D Max and exported as STL. (rendered with V-Ray)

I realize this will be two sided milling but when I import into CC Pro, the bottom is missing and you can see the preview in 3D is extruded much thicker than my model.

Im sure I’m doing something wrong - or do I need two models, one for top and one for the bottom?

thanks for the help

Chris


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Each side will need to be imported separately.

I usually use a stock area twice as tall as necessary, use Center Left for origin, then import each side into the appropriate half, then use the alternating origins.

Ah two models, thought that might be it. But alternate origins?

Is the bevel on the preview the demarcation line? It will cut inside that bevel?

thank you William

Here’s a two-sided setup I’m working on which should make this clear (even though it doesn’t have a 3d model):

What you need to know for importing is the total thickness of the STL model (red), and the EXACT thickness of your stock (blue).

Then decide where in that stock you want the model to appear.
Use the STL thickness as the height when importing, and the distance from model to the bottom of the stock in each orientation, the side that will be on the bottom on the machine, as your base height.

Will’s method allows you to model both sides in the same part.

The Caveat being when you set up the two models, the one on top will use a lower left zero on the machine. Then when you flip front to back the model on the bottom will use a back left zero.
This will use the same physical corner on the stock and ensure the 2 sides line up when cut.

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Soaking this in - this is fantastic thanks guys Ill update asap.