Given a pair of drawings:
Side view:
and overhead:
and matching geometry (for the side):
One sets up toolpaths as follows.
Given a pair of drawings:
Side view:
and overhead:
and matching geometry (for the side):
One sets up toolpaths as follows.
First, select the visible portion of the part and the tenons:
and offset by endmill diameter plus 10%:
Then assign a pocket toolpath to the depth of the tenons:
and set up a toolpath for the pockets:
which all previews as:
Next we need to stitch the tenons and the side view of the part together — draw in some geometry for this:
and stretch this a bit:
and then union it with a duplicate of the tenons:
Then node edit:
Done
Duplicate the part:
Then select the tenon and one of the duplicated part geometries:
and use Trim Vectors:
to remove the unneeded geometry:
until one arrives at:
OK
OK
Then select all the elements:
and use Join Vectors:
Then cut down farther:
Probably the easiest way to cut this out is to use center:
and cut a fixture which will receive the part:
Note that it will be necessary to relieve the corners:
Select the two circles:
and flip them:
and drag them into registration:
Duplicate the part geometry and use Trim Vectors to join things so as to make a space which will accept the part:
repeat for the other side until one arrives at:
OK
OK
Join Vectors:
Change the vectors:
Then make a file for the other side, which is just the first toolpath from the first side:
which should finish the cut and the fixture should hold things securely enough that no tabs will be needed.
Lastly we will need a fixture at the front of the machine which will allow cutting the slots in the top of the part.
One example:
Make a file as tall as the stock is thick:
and redraw the mortises:
and then add dogbones:
and then assign a toolpath:
For the tenons, since they are at an angle, it would only be possible to clean up one of the corners using the machine with the part in a vertical fixture, so the most expedient thing would be to clean it up with a chisel.
The other option would be to have cut a T bone into each side of the base:
use Trim Vectors to adjust the geometry:
and if need be, Node Edit:
Finishing this is left as an exercise for the reader.
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