This is probably quite simple, but I cant seem to find a solid process to achieve it.
How would one go about adding a specified(or just visually acceptable) radius to a corner that is not 90 degrees?
This is probably quite simple, but I cant seem to find a solid process to achieve it.
How would one go about adding a specified(or just visually acceptable) radius to a corner that is not 90 degrees?
Easiest way is to inset the path, then outset it in Carbide Create (if need be, dupe before-hand and then use Boolean operations to merge)
Alternately, draw in a circle of the appropriate size, use a Boolean operation to trim things, then union in the appropriately placed circle.
@Lowbrowroyalty As @WillAdams mentioned, if you use the offset tool and select outside, the corners will be rounded. If you want say a 3in hexagon, start with a 2.8in hexagon then offset by 0.2in outside and you will get rounded corners. If you want corners that are more rounded, start with a 2.7in hexagon and offset by 0.3in. You may have to try different settings to get the roundness you desire.
Thank you @luc.onthego and @WillAdams.
I initially tried using the boolean operations and circles, but couldn’t seem to get anything acceptable out of it. I hadn’t considered the offset operation, had no idea that it would provide a radius. Required some diligent note taking on my part to keep final dimensions, but it worked wonderfully and got the job done. I really appreciate this place and the help.
I hadn’t intended to be using this machine for customer projects so soon, if at all. Thought of it as something to learn and have fun with. But I am flooded, and struggling to keep up. Probably a good way to learn though.
Again, thank you very much.
For Boolean operations:
Draw the desired geometry:
Draw a circle of the desired radius:
and draw a tangent line/rectangle off of it:
Then rotate it by half the angle of the point one wishes to round off:
Drag it into alignment:
Select everything, duplicate it, then mirror vertically and drag into registration with the originals:
Delete the duplicate hexagon, then draw in a rectangle which connects with the points of the two rectangles:
Select the twain and Boolean subtract the rectangle from the hexagon:
delete the redundant rectangles and Bolean union the circle and the hexagon:
You are a master. That type of operation certainly was outside of my scope of imagination. Thank you for the excellent explanation. I’ll be putting it into regular practice.