How to create a 1/2 cylinder in 3D with vertical ends

I am making a travel backgammon board (i.e. foldable).
As such I need to carve 2 1/2 cylinder shapes in each of the game boards to hold the game pieces, (checkers).
It seems that the 3D round shape will give me a beautiful round shape for the length of the cylindrical shape, except at each end, where the 3D round function curves the ends. I want the nice rounded trough, but the ends need to be vertical.
Is there any way to achieve this, what am I missing?

1 Like

First, tool geometry will limit how sharp the internal edges can be.

That said, one has to model the cylinder longer at least by its diameter, then the ends are squared up with a second element, see:

1 Like

Model the groove with round ends

But use a smaller boundary to limit the 3D toolpath so it only cuts the portion you want

4 Likes

Thanks Will and Tod,that explanation helped me solve a design issue I have been having.

2 Likes

Perfect, thank-you, a simple solution!

This topic was automatically closed after 30 days. New replies are no longer allowed.