Importing from F360

I’m sure this has been covered several times, but thought I’d ask here…

  1. How would I go about importing a file from Fusion 360 into CC?

  2. Once I do this can I create the toolpaths from CC as opposed to Fusion 360?

Thanks!

Not a F360 user, but CC will import/open svg & dxf files, so if you can export those from F360, you should be good to go.

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Thanks Tod. Can I then toolpath in CC or does it have be imported with the toolpaths already set?

After importing a DXF or SVG into Carbide Create one could set up toolpaths in Carbide Create.

If you have toolpaths made in a 3rd party tool with CAM capabilities such as Carbide Motion then these would be saved to a G-code file (with a suitable post-processor) — the G-code file may then be previewed in a 3rd party tool, or loaded into Carbide Motion (and previewed there) and then sent to the machine.

If the geometry is flat ( on a single plane ) you can export a DXF file ( version 14 ) from a Fusion sketch. In CC I had to scale the geometry up by 25.4 in order to get the results in inches ( even though Fusion document units are inches )

There are SVG export Addins for Fusion 360.
Here is a free plugin example https://www.instructables.com/Export-a-SVG-File-in-Fusion-360/
I just tried the Shaper Utilities plugin. Damn , this is handy !

If the geometry is 3D, then you must export a STL mesh from Fusion and import to CC Pro

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I think the answer to this really depends on the type of model?
Can you provide more information?

If you have a 2D vector design, you can export that from F360, then import into CC and create toolpaths from there.

If you’re talking 3D, then you can export a mesh (STL) from F360 and import into CCPro, but not the standard version of CC. Common CAD files like STEP cannot be imported into CC nor CC Pro. Only a STL.

There is no format that you can export any toolpaths from F360 to CC nor CCPro.

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Thank you all. It would be a model for a guitar body and neck.

Export as an STL, import into Carbide Create Pro, or work up toolpaths in the CAM in Fusion 360, save as G-code, then send that to the machine.

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You’ll have so much more control over the toolpaths if you do the CAM in Fusion. That said, you could export dxfs from Fusion and assign depths for pockets on CC. You could do the 3D moves with an stl export independent of the pockets.

That said, here is an example of doing a body in Carbide Create Pro:

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You can create the toolpaths in Fusion 360 / Manufacture. I do that and use UGS to send the code to my Shapeoiko. I don’t use CC at all.

Is there some advantage to going through CC?

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