Lookng for a good color for a Topo mill

It’s the southern Green mountains are in south east Vermont. I live in north central CT which has rolling hills and it’s not impressive. I also tried the Adirondacks, but have not cut it.

You can ramp the Z scale up, but I am stuck in “true” dimensions mentality ( Draftsman by early career ). It’s the non artist in me.

Topomiller exports DEM ( digital elevation model ) data which is bare earth, meaning no buildings, roads, vegetation, etc. There is a DSM ( digital surface model ) which includes those items but removes vegetation.
I have asked Topomiller to include DSM data. I think that may create interesting results where the ground elevation is to flat.

I have always wanted to do these, but I am struggling with the "art’ aspects.

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Thanks for sharing the results even if it is a pig with lipstick on. I’ve certainly learned a bit from this endeavor.

I’ll probably not use that type of material for this kind of terrain when I get around to doing one myself. Setting it painted, it reminds me of the base of a model, something that will get filled out with mod podge, grass, and model props. To be honest it looks like a great start to a model park or something.

I think the texture of the substrate is at the most fault for making it look off in some way :thinking:


I don’t know how you end up reacting when you take a step back and look at the work you’ve done. When I accidentally put make up on a pig it’s hard not to chuckle and think “Well. That could have gone better.”

For my little topo map of Svalbard, a torch was my lipstick of choice. I figured some darkness would increase the contrast. It did but it was obviously the wrong way round with black on the top of the mountains (closest to the torch) :person_facepalming:

The wife still keeps it on display, mixed in with all of the real art she loves…I’m convinced she does this to keep me humble :smiling_face_with_tear:

A torch ? ooooo I like that concept. Makes it closer to the firewood it will become.

I don’t beat myself up as much as I used to. Having this machine makes you humble at times.

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I tried a torch. I need to be more careful but the results were worth a couple of coats of gloss.

This pig got elevated from burn pile to the lessons learned stack.

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I have gotten good results with a bit of vertical exaggeration and Danish oil. The torch looks pretty good though.

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Well the project became a Christmas gift after my wife said it looked good.
She’s tough, so I took that as safe to give away.

I think the gloss is the real positive.

The burning definitely helps, but I need to learn technique.
Peaks are a target. I noticed on another piece ( cherry ) I could singe a flatter area and streams (grooves) would stay lighter.

Painting … Practice, patience, arggghhhh

I asked for a TCP airbrush setup for Christmas

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I have spent a while thinking on this as I slowly (mentally) head towards a project like this. I find myself wanting to maintain the actual aspect ratio but feel like unless you have a strong side light, you will never accomplish the true 3d effect we are all looking for when creating a map like this. So I end up landing on the exaggerated z-axis.

I wonder if adding some kind of side lighting would work in a project like this. A frame with recessed lights “hidden” inside it? I feel like that would be very effective(?)

All still just conceptual thinking not experiential.

HDU seems like it would be an excellent candidate for a project like this :smile:.

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I found that a semi/glossy finish increases the viewability from different angles.

A side mounted light would definitely help.

Still wandering around the mental space on this one.

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@jtclose

Don’t get lost Jim!

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