If I move a 3D model within a project, it only moves the vectors but not the whole model. As a result, the vectors are no longer connected to the model and leaves a void in the new location, as seen in the simulation.
I have also noted similar behavior when attempting to resize the project workspace with a 3D model.
I have a project with a small 3d model on a much larger canvas (25" x 30"). The model is the shape of a coin and is in the center of the project. I want to move it to the lower left corner and create a linear array of the model. When I try to move the model, I am only able to move the vectors and not the complete model. This leaves a void in the new location where I moved the vectors.
In the same context, If I try to resize the project workspace, the model vectors are no longer connected to the model.
Carbide Create Pro Build 764.
How do I resize a project with a 3d model or simply move the 3d model within the project? Is it possible?
In short, no.
Once a 3D model is set - you hit the Done button - you basically cannot touch it again with regards to size/orientation/placement as it has no connection with the 2D vectors. From what I gather, this has to do with how CC deals with 3D models as heightmaps vs meshes/vertices.
My hope is that future versions will improve on this. But for now, you basically have to delete a model, then re-import the STL & size/orient/place it again. Or, re-build the Components after changing the 2D vectors.
One helpful method(if you are importing an STL) is to take the 2D outlines from the imported model, place/size/orient the outlines after deleting the model, then re-import the STL & use the previous outlines as a guide to properly place/size/orient the new model instance.