I’m trying to “plane” a piece of wood with a pocket operation but it’s getting all marked and burned. The burning I understand could be from my feeds and speeds, but it started when I tightened a z carriage nut that was loose.
The machine lines are not going away unless you get your router perfectly trammed to the machine, and even then won’t like completely go away. They, largely, are the result of the bit not being perfectly perpendicular to the workpiece/bed.
There are other things you can, other than tramming, do to make them less aesthetically displeasing such as choosing toolpath strategies that only have the bit move over the wood in an horizontal fashion and using bigger surfacing bits that will increase the distance between the lines.
So yeah. That bit is the right tool for the job. Tramming is your next step and smart toolpaths after that. I am not sure how to do the the kind of tool path that has the bit move only horizontally (for example) across the workpiece in Carbide Create but I am sure it can be done with some trickery or effort. Others might be able to advise on that.
I’m using carbide create and motion for now, I’m just getting started with fusion. I tried using the surfacing tool path in carbide create, but it wanted to take 3x the time.
The burn is likely from moving the spindle too slowly over the workpiece.
When you can take a shallow final cut with the machine moving faster for a finish pass, I normally leave 0.5 to 1mm in wood and take a finish pass at 1500+ mm / min surface speed to avoid burning. After that some light sanding should take out the ridges.
Some woods also tend to show the cutter direction just as burnishing in the top surface, even when you have the tram close to perfect, you have to sand that out.